<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Cory Doctrow&#8217;s Idea for Digital Licensing</title>
	<atom:link href="http://macguffingames.com/2009/cory-doctrows-idea-for-digital-licensing/feed/" rel="self" type="application/rss+xml" />
	<link>http://macguffingames.com/2009/cory-doctrows-idea-for-digital-licensing/</link>
	<description></description>
	<lastBuildDate>Tue, 29 Nov 2011 14:11:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Adam Pieniazek</title>
		<link>http://macguffingames.com/2009/cory-doctrows-idea-for-digital-licensing/#comment-115</link>
		<dc:creator>Adam Pieniazek</dc:creator>
		<pubDate>Sun, 31 May 2009 13:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=261#comment-115</guid>
		<description>Love this idea. As GB said above, we no longer live in a time when producers and publishers can reasonably tell people to not remix your content. If they want to, they&#039;ll likely go ahead and do so. Trying to plug that hole is a mostly futile effort. Instead, embrace the remixers (who most likely are your biggest fans) and allow them to use your content under some legal structure. A hybrid CC license is probably the easiest way to go for all parties.</description>
		<content:encoded><![CDATA[<p>Love this idea. As GB said above, we no longer live in a time when producers and publishers can reasonably tell people to not remix your content. If they want to, they&#8217;ll likely go ahead and do so. Trying to plug that hole is a mostly futile effort. Instead, embrace the remixers (who most likely are your biggest fans) and allow them to use your content under some legal structure. A hybrid CC license is probably the easiest way to go for all parties.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GBGames</title>
		<link>http://macguffingames.com/2009/cory-doctrows-idea-for-digital-licensing/#comment-104</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Sat, 16 May 2009 01:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=261#comment-104</guid>
		<description>Thanks for the link! Yeah, this idea seems to obvious, considering we already had Creative Commons licenses available, and yet it seems brilliant because it essentially asks you to stop acting like we&#039;re still living in era when you needed to protect EVERYTHING and could dictate to the masses how to consume what you produce. Everyone is a producer these days, and this Do-It-Yourself licensing streamlines and simplifies copyright for them.</description>
		<content:encoded><![CDATA[<p>Thanks for the link! Yeah, this idea seems to obvious, considering we already had Creative Commons licenses available, and yet it seems brilliant because it essentially asks you to stop acting like we&#8217;re still living in era when you needed to protect EVERYTHING and could dictate to the masses how to consume what you produce. Everyone is a producer these days, and this Do-It-Yourself licensing streamlines and simplifies copyright for them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

