Indie Game Tools

July 21st, 2009 by Macguffin in Uncategorized

Via my buddy Darius Kazemi (and originally the IGDA Tools SIG blog, Toolsmiths) – a great site that lists and ranks game dev tools that come with an indie price tag.

I was happy to see the language I use, BlitzMax, gettin’ some props.  It’s a great language for my needs – high level Visual Basic style code, supports Object Oriented Programming (with a few minor exceptions), and has a great community of people who write lots of open source toolsets for it.  The most prolific of these is Brucey, who has singlehandedly ported an incredible number of libraries to Blitz, including wxWidgets, libxml, Box2d, a MySQL database driver… that man is my hero, and getting mad props in the Heritage credits.

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