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	<title>Comments on: My Part in the IGDA Quality of Life Discussion</title>
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		<title>By: Wazoo</title>
		<link>http://macguffingames.com/2009/my-part-in-the-igdc-qol-discussion/#comment-57</link>
		<dc:creator>Wazoo</dc:creator>
		<pubDate>Sun, 12 Apr 2009 05:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=235#comment-57</guid>
		<description>Excellent post and vid-comment.

I think every developer and PM out there understands &quot;crunch mode&quot; and I think it&#039;s far easier to use the common phrase &quot;poor project planning&quot; without mentioning the inter-company social/political aspect...(or even abject fear )

When you work 14 hour days only because your co-workers do..
When you are frequently passed over promotion because you&#039;ve got children (or worse yet, because you might want children one day)...
When people taking a 30-min break to alleviate stress are quietly labeled &quot;slackers&quot;..

it&#039;s more than just bad project management.

The reality is that &quot;game programming&quot; is still so sexy an industry that for every developer on the team, there are 1000 others on the outside waiting / eager to do *anything* to fill his/her shoes.</description>
		<content:encoded><![CDATA[<p>Excellent post and vid-comment.</p>
<p>I think every developer and PM out there understands &#8220;crunch mode&#8221; and I think it&#8217;s far easier to use the common phrase &#8220;poor project planning&#8221; without mentioning the inter-company social/political aspect&#8230;(or even abject fear )</p>
<p>When you work 14 hour days only because your co-workers do..<br />
When you are frequently passed over promotion because you&#8217;ve got children (or worse yet, because you might want children one day)&#8230;<br />
When people taking a 30-min break to alleviate stress are quietly labeled &#8220;slackers&#8221;..</p>
<p>it&#8217;s more than just bad project management.</p>
<p>The reality is that &#8220;game programming&#8221; is still so sexy an industry that for every developer on the team, there are 1000 others on the outside waiting / eager to do *anything* to fill his/her shoes.</p>
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		<title>By: Macguffin</title>
		<link>http://macguffingames.com/2009/my-part-in-the-igdc-qol-discussion/#comment-53</link>
		<dc:creator>Macguffin</dc:creator>
		<pubDate>Tue, 07 Apr 2009 23:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=235#comment-53</guid>
		<description>Hey Tom - that&#039;s completely fair.  I&#039;ll do that now.  And thanks for the well-wishes!</description>
		<content:encoded><![CDATA[<p>Hey Tom &#8211; that&#8217;s completely fair.  I&#8217;ll do that now.  And thanks for the well-wishes!</p>
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		<title>By: Tom Buscaglia</title>
		<link>http://macguffingames.com/2009/my-part-in-the-igdc-qol-discussion/#comment-52</link>
		<dc:creator>Tom Buscaglia</dc:creator>
		<pubDate>Tue, 07 Apr 2009 21:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=235#comment-52</guid>
		<description>I appreciate your thoughtful response.  I wold sure love to see it posted on a few of the forum string we have going over on the IGDA site...some of which have devolved into flame wars.

http://www.igda.org/Forums/forumdisplay.php?forumid=168

Thanks again for your input at the GDC IGDA meeting too.  It takes guts to get up like you did.

Finally, GL with your game!  I hope to see you in the IGF finals next year.</description>
		<content:encoded><![CDATA[<p>I appreciate your thoughtful response.  I wold sure love to see it posted on a few of the forum string we have going over on the IGDA site&#8230;some of which have devolved into flame wars.</p>
<p><a href="http://www.igda.org/Forums/forumdisplay.php?forumid=168" rel="nofollow">http://www.igda.org/Forums/forumdisplay.php?forumid=168</a></p>
<p>Thanks again for your input at the GDC IGDA meeting too.  It takes guts to get up like you did.</p>
<p>Finally, GL with your game!  I hope to see you in the IGF finals next year.</p>
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