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	<title>Comments on: The Post-GDC Buzz</title>
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		<title>By: Darren Torpey</title>
		<link>http://macguffingames.com/2009/the-post-gdc-buzz/#comment-46</link>
		<dc:creator>Darren Torpey</dc:creator>
		<pubDate>Thu, 02 Apr 2009 18:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=220#comment-46</guid>
		<description>Scott, thanks for sharing this very candid look back on last week -- and what a week it was!

It was great having that conversation with you about &quot;going indie&quot;. You&#039;re right that I&#039;ve been reflecting a lot on what it takes to do that and how people decide to take the plunge. I&#039;ve been pushing my boundaries a lot lately and seeing people like you going all-out and just doing what they know is right RIGHT NOW is a huge inspiration.

It&#039;s a great joy to me that I can occasionally reflect that kind of inspiration back by asking the right questions. It was fun diving into your game design by going into the history of why you love RPGs so much. If you can maintain that kind of *heart* in your game and the message comes through, people will LOVE it.</description>
		<content:encoded><![CDATA[<p>Scott, thanks for sharing this very candid look back on last week &#8212; and what a week it was!</p>
<p>It was great having that conversation with you about &#8220;going indie&#8221;. You&#8217;re right that I&#8217;ve been reflecting a lot on what it takes to do that and how people decide to take the plunge. I&#8217;ve been pushing my boundaries a lot lately and seeing people like you going all-out and just doing what they know is right RIGHT NOW is a huge inspiration.</p>
<p>It&#8217;s a great joy to me that I can occasionally reflect that kind of inspiration back by asking the right questions. It was fun diving into your game design by going into the history of why you love RPGs so much. If you can maintain that kind of *heart* in your game and the message comes through, people will LOVE it.</p>
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		<title>By: Macguffin</title>
		<link>http://macguffingames.com/2009/the-post-gdc-buzz/#comment-45</link>
		<dc:creator>Macguffin</dc:creator>
		<pubDate>Thu, 02 Apr 2009 14:31:51 +0000</pubDate>
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		<description>Thanks, Russ - much appreciated!  Once we get to closed beta, I&#039;ll be pinging the email list, so pop on there from the front page if you&#039;re interested.</description>
		<content:encoded><![CDATA[<p>Thanks, Russ &#8211; much appreciated!  Once we get to closed beta, I&#8217;ll be pinging the email list, so pop on there from the front page if you&#8217;re interested.</p>
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		<title>By: Russ</title>
		<link>http://macguffingames.com/2009/the-post-gdc-buzz/#comment-43</link>
		<dc:creator>Russ</dc:creator>
		<pubDate>Thu, 02 Apr 2009 07:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=220#comment-43</guid>
		<description>It was a pleasure to meet you Scott.  I was the volunteer that you talked with after a session ( I think it was the Microtalks session).  I came running out the room I was in after remarking about how cool the name of your company was so that I could get one of your business cards.  

Good luck with Heritage, I look forward to playing it soon.</description>
		<content:encoded><![CDATA[<p>It was a pleasure to meet you Scott.  I was the volunteer that you talked with after a session ( I think it was the Microtalks session).  I came running out the room I was in after remarking about how cool the name of your company was so that I could get one of your business cards.  </p>
<p>Good luck with Heritage, I look forward to playing it soon.</p>
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		<title>By: Corvus</title>
		<link>http://macguffingames.com/2009/the-post-gdc-buzz/#comment-41</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 31 Mar 2009 16:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.macguffingames.com/?p=220#comment-41</guid>
		<description>I think I&#039;m fortunate to be coming to this industry as a second career, as it means I realized quite early on that I couldn&#039;t do anything BUT go indie if I wanted to work on games that mattered to me.

And GDC has two contrary effects on me. I both become enraged at the overall state of the industry, the fixation on violent metaphors for human interaction, the inherent sexism, and the institutionalized attitudes of so many devs that have lived too long under the boot heels of the big publishers.

On the other hand, I come away so enthusiastic that every year I meet more and more people breaking free of the cycle, going out on their own, trying something new, and working for change.

Thanks for being one of those people this year!</description>
		<content:encoded><![CDATA[<p>I think I&#8217;m fortunate to be coming to this industry as a second career, as it means I realized quite early on that I couldn&#8217;t do anything BUT go indie if I wanted to work on games that mattered to me.</p>
<p>And GDC has two contrary effects on me. I both become enraged at the overall state of the industry, the fixation on violent metaphors for human interaction, the inherent sexism, and the institutionalized attitudes of so many devs that have lived too long under the boot heels of the big publishers.</p>
<p>On the other hand, I come away so enthusiastic that every year I meet more and more people breaking free of the cycle, going out on their own, trying something new, and working for change.</p>
<p>Thanks for being one of those people this year!</p>
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