Not quite dead yet…

January 24th, 2011 by Macguffin in News

… but not quite living in the same way.

In essence, Macguffin as it was previously – a four-person full time team of developers – is no more.  But after looking at ways to wind things down, and taking some time to evaluate what I want to do with my spare time once I have a job, I’ve decided to keep Macguffin around for my future gaming projects.

One of the big things I’ve learned in doing the past three or so years of game development is that I really do love creating games, doing the coding and game design.  Since shutting things down and starting to look for a job, I’ve begun coding and designing again on my own – and I’ve been having a blast.  Regardless of where I land I fully plan to keep working on games and blogging about it.  Who knows, perhaps I’ll even have something for the market someday.

Right now I do not have plans to return directly to All Heroes Die.  I say this for Therlun’s benefit (I know you’re out there!).  The two big problems with AHD are the limitations of BlitzMax, and the sheer scope of the endeavor.  Neither of those gets solved by me working on it nights.  The most likely path forward is that at some point I do a game inspired by chunks of AHD, or redo the game with a slimmed down design in another language.

In the meantime, I’ve been working in Unity using C#, and may have some upcoming posts about how that’s  been.  It’s also near time for the IGDA to begin its elections, and if I can get some help, I plan to cover the candidates again.  More on that shortly.

Tags: , , , ,

7 Responses to “Not quite dead yet…”

  1. Dan Silvers Says:

    January 24th, 2011 at 11:33 am

    Glad to see Macguffin is living on in at least some form! I really think you guys had the right idea with Mustache Mercenaries, it’s just difficult to ever find the right audience in a market dominated by VC-backed casual games. Looking forward to what’s next.

  2. Dan Higgins Says:

    January 24th, 2011 at 12:19 pm

    Keep fighting the good fight.. we indy game companies have to keep moving forward… if we work hard, we’ll find that window of right time, right tech, right game, right market.

  3. Therlun Says:

    January 29th, 2011 at 2:16 pm

    re-YAYification!

  4. Romtos Says:

    February 4th, 2011 at 5:44 pm

    *Changes MacGuffin bookmark name to ‘Nosferatu’.
    Seemed more appropriate. ;)

    I’ll just patiently hope for something in the direction of AHD, next to Therlun. But I’m sure you expected no less.

  5. Macguffin Says:

    February 4th, 2011 at 7:52 pm

    *laugh*

    I was amiss in not putting your name in the post in the first place. If and when anything happens, you will see the news here. :)

  6. Romtos Says:

    February 5th, 2011 at 9:19 am

    That’s why I check in on occasion. Here is where I come for updates on your activities. :)

  7. KEITH Says:

    April 3rd, 2011 at 8:18 pm

    you got a artist here that wants a job if your keeping the site open

Leave a Reply

Posting anonymously: Enter details or Log In