Hello, all five blog readers! I’m way overdue on an update, so:
- I’m in the pre-production phase for Macguffin Games’ next project, which for now we’ll call Project Quigly. It’s not quite a direct successor to All Heroes Die, but it incorporates a couple of the elements I really liked about it – namely heredity and the AI-picked game events. As well as a couple other smaller things.
- The design is proceeding slowly right now, in large part because life is busy, in small part because XCOM: Enemy Unknown is an incredibly compelling game.
- I’m looking at creating the game in Unity, and it is definitely a top-down tile based map setup. I recently found David Gervais’ collection of creative commons tile art for his Angband variant, and I’m likely going to use some of that for the prototype versions. That art will be swapped out further down the road.
One lesson I learned from AHD’s development is to really nail my design vision, the Mechanics-Dynamics-Aesthetics of it, and to get lots of feedback on it. I’ve gotten a first round of feedback from my good friend Ichiro Lambe of Dejobaan Games, and have other folks lined up to poke holes in it once I’m set.
A big issue with doing this while employed full-time and being the father of two is – as you might guess – carving out time to work on it. So far, I’ve tried working in the evenings on it. While that can work, there are a lot of things that can get in the way there. If my son doesn’t fall asleep for an extra forty minutes, it can cut my working time down a great deal. Summoning the will and focus to work at eight, nine, or ten at night can also be daunting.
I’m going to try a new plan of attack, starting next week: get my ass up at the crack of dawn, and work then. The chance of interruptions is a lot lower, once I’ve sucked down some coffee I’m likely to be as focused as I’ll get, and it’s nicely bounded by my needing to get to work. We’ll see how it goes.
I hope you’re all doing well, and I’ll be posting more updates as I go.
Five people? An optimist, ehh? :p Everyone else is just reading that social media stuff I bet.
Just wait a bit and in ten years people will be embarrassed by that awful facebook and twitter era they were part of. Like with 80′s haircuts.
How is the morning routine coming along?
Ohh, why you gotta be that way?
For a bit, it wasn’t working at all – just as I embarked on the plan, we had a) the time shift and b) hurricane Sandy. The former meant that the kids were now waking up an hour earlier (nuking most of the time I planned to use), and the later meant that I had to drive to Long Island for a day to help my parents sort out the ruins of the first floor of their house.
But! As of this weekend, I did get a lot of time in on things, and it may work out really well. I’m actually working on two games at the moment – Quigley, and a game for my son Peter. The later is going to be a fairly simple iPad game about driving a bus around, picking up people, and dropping them off. I’m making that a priority for Christmas for him, but I also found the time to get the initial Unity project up and running, into source control, and then started integrating some of the Angband pixel art.