There I was hoping we'd get it this morning :P
I hope I can still get it before it's night time here.
I'm in a slightly different time zone.
Slow build is slow
(6 posts) (2 voices)-
I've got a sigPosted 1 year ago #
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Hey Rom!
Sorry - Joe is sick today, and Graham had to bolt earlier, so I've been finishing things up on my own. It's taken longer than I wanted. :)
I'm uploading the builds now and as soon as the links are live, I'll post here, before I go futzing around with the email notifications.
Thanks.
Posted 1 year ago # -
Ok, they're up! I still need to smoke-test the builds off the net, but they are up. Email me if it's broken!
Posted 1 year ago # -
Yay! :)
Posted 1 year ago # -
Thoughts on the new build:
-Sound and ambiance! Only in the intro screen though
-New events are a nice change
-Exploration goes at a higher pace, with the surrounding hexagons also explored. This is a welcome change
-The sites are plenty around, though I have quite a number of default sites, wonder if they were in earlier builds as well. I never explored that far before.
-Also the percentage change has changed into a description of success is an improvement, for both events and explorationMy game crashed when exploring "EXCEPTION_ACCESS_VIOLATION". Since it crashed exactly 2 hexagons before the border I suspect it's related to the fact it tried to reveal hexes which were off-map.
I only played 13 years so I haven't seen any hero age.Overall the changes are nice, but there aren't that much improvements.
Probably because the big project, warfare, is not included.Posted 1 year ago # -
That's an accurate read, Rom - because we've been slower on the coding front, a lot of what went into the game was misc. fixes we made, plus the targeting, Linux, and the performance improvement.
We essentially could have done a Warfare build for yesterday, but it would have been a mess for you guys. We figured it was better to do a small improvements build than to do a big mess.
Posted 1 year ago #
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