Posts Tagged ‘brain-in-a-jar’
First Screenshots from Mustache Mercenaries
Tuesday, October 12th, 2010
Here are some screenshots from our just-announced-last-Friday Facebook game, Mustache Mercenaries. A lot of this stuff is still work-in-progress, but it will give you a feel for where things are at.
First, our wonderful logo screen. We feel this one is self-explanatory.
Then, to the lab! The lab is your hub for all activities in Mustache Mercenaries. When the beta launches this week, the two big features that you access from here are going into fights (via the glowing yellow map screen), and reconfiguring your robot (via clicking on the glowing green door).
You’ll also notice our genteel ambassador, Mr. Brain. He’ll be spouting advice and nonsense for your benefit whenever you’re in the lab.
Finally, a battle! Here we have Abraham Lincoln in a borrowed mech, fighting against some of John Wilkes Booth’s henchmen.
A number of the items here are placeholders – that toolbox in the lower part is a help button (Use your imagination! Tools are helpful!), and the big black square there is our placeholder art for Battle Cards. Both of those will be replaced by Friday.
What are Battle Cards you ask? Find out tomorrow!
Announcing Mustache Mercenaries!
Friday, October 8th, 2010
(Hello, folks coming from Facebook! We’ll be live in the next couple days – in the meantime, please Like the game on Facebook and join our mailing list!)
We’re extremely pleased to announce the new Macguffin Game, Mustache Mercenaries.

Mustache Mercenaries is a turn-based game of robots. Robots powered by steam! Robots fighting each other! Robots with pilots! Pilots like… Laura Ingalls Wilder?
Well, yes. In fact, Laura has been interrupted one too many times by people that want her to keep crops
from withering and to build general stores, and she’s had it up to here. I’d stand back if I were you.
Mustache Mercenaries is what happens when you decide that what the Little House on the Prairie needed was steam-powered legs and the ability to thrash someone with a mailbox. It’s what happens when The Emancipator doesn’t refer to Abe Lincoln, but instead to his handy axe. Said axe happens to be inscribed with a copy of the Emancipation Proclamation, but that might just be coincidence.
At launch, we’ll have the main single player component of Mustache Mercenaries live – a series of campaigns where you can play Laura Ingalls Wilder, Abraham Lincoln, J.P. Morgan, and Harriet Tubman as they pilot their giant robots through old-timey America. John Wilkes Booth doesn’t stand a chance.
And once we get done with the initial launch, we’re going to be working full time on adding new features and new content into the game at an astounding clip. We’ve just scratched the surface of what we want to accomplish with the game – we are planning new modes of combat, expansions to the functionality of your lab (Oh – yes, you have a lab. It’s where Mr. Brain hangs out for the most part.), new mech parts you can purchase or find in fights, and a pile of other stuff. We also plan to bring you folks into the loop – we want your suggestions on what pilots and features you want next, and anything else you want to tell us.
We’ll be launching the beta of Mustache Mercenaries some time in the next week. We won’t be publicizing it at first – we want a little time to make sure everything is working right – but if you’d like to know when it goes live, please join our mailing list. Once we’ve worked out the kinks, we’ll also be publicizing it as widely as our thin little indie pocketbooks will let us. We’ll be counting on you folks to help us spread the word. Please also feel free to Like the game on Facebook!
Our goal here is to make a Facebook game that doesn’t suck… something with substance. Silly substance, but substance none the less. Welcome along for what we hope will be an awesome ride.
First Glimpse of the New Game’s Art
Friday, July 16th, 2010
Have a great weekend, everyone!





