(Hello, folks coming from Facebook! We’ll be live in the next couple days – in the meantime, please Like the game on Facebook and join our mailing list!)
We’re extremely pleased to announce the new Macguffin Game, Mustache Mercenaries.

Mustache Mercenaries is a turn-based game of robots. Robots powered by steam! Robots fighting each other! Robots with pilots! Pilots like… Laura Ingalls Wilder?
Well, yes. In fact, Laura has been interrupted one too many times by people that want her to keep crops
from withering and to build general stores, and she’s had it up to here. I’d stand back if I were you.
Mustache Mercenaries is what happens when you decide that what the Little House on the Prairie needed was steam-powered legs and the ability to thrash someone with a mailbox. It’s what happens when The Emancipator doesn’t refer to Abe Lincoln, but instead to his handy axe. Said axe happens to be inscribed with a copy of the Emancipation Proclamation, but that might just be coincidence.
At launch, we’ll have the main single player component of Mustache Mercenaries live – a series of campaigns where you can play Laura Ingalls Wilder, Abraham Lincoln, J.P. Morgan, and Harriet Tubman as they pilot their giant robots through old-timey America. John Wilkes Booth doesn’t stand a chance.
And once we get done with the initial launch, we’re going to be working full time on adding new features and new content into the game at an astounding clip. We’ve just scratched the surface of what we want to accomplish with the game – we are planning new modes of combat, expansions to the functionality of your lab (Oh – yes, you have a lab. It’s where Mr. Brain hangs out for the most part.), new mech parts you can purchase or find in fights, and a pile of other stuff. We also plan to bring you folks into the loop – we want your suggestions on what pilots and features you want next, and anything else you want to tell us.
We’ll be launching the beta of Mustache Mercenaries some time in the next week. We won’t be publicizing it at first – we want a little time to make sure everything is working right – but if you’d like to know when it goes live, please join our mailing list. Once we’ve worked out the kinks, we’ll also be publicizing it as widely as our thin little indie pocketbooks will let us. We’ll be counting on you folks to help us spread the word. Please also feel free to Like the game on Facebook!
Our goal here is to make a Facebook game that doesn’t suck… something with substance. Silly substance, but substance none the less. Welcome along for what we hope will be an awesome ride.