Posts Tagged ‘drm’
Ubisoft DRM Will Eat Your Children
Monday, February 22nd, 2010
Exaggeration? Perhaps.
Actually, their new DRM scheme will only stop you from playing your game when you don’t have a constant internet connection to their servers. If it gets interrupted, you essentially get booted. Details here on Ars Technica.
I’ll be up front – I loathe software piracy. Even though it is unrealistic for me to do so, I want everyone to play by the rules. If I spend a chunk of my life making a game, and I say it costs $30 to buy it, then please do me the service of either paying for it or not playing it.
On the other hand, like awesome indie master Cliffski, I believe that DRM is less than useless. It actively penalizes the people who buy your game, and does nothing to inconvenience the people who are BitTorrenting ripped versions of it. This is why, no matter how much I hate the idea of people taking my game without paying for it, we won’t have any DRM on All Heroes Die.
Ubisoft folks, other publishers – here’s the mental calculation you make me do every time I see a game that does something ridiculous like this:
- I think about how hard I want the game.
- I contemplate having that DRM on my system.
- I then think about, if I really need that game on my PC, that I’ll probably purchase it from you, then look into BitTorrenting a cracked version. (I pay for all my games these days. I’m also have no qualms about circumventing their DRM if I’ve done so.)
- Then I decide this is all too much work, and I go buy or play a different game. Bye, bye lost sale.
C’mon guys. Think this one out a little more, won’t you?

