Posts Tagged ‘heritage’
So, where’s the dev blog?
Tuesday, April 7th, 2009
Just wanted to note – the dev blog is still planned, it is just holding off a little bit.
Right now Graham and I are crunching pretty hard to hit our May 7th prototype demo at the IGC East. Once we either get out ahead of that, or the demo is done, I have a number of posts planned, starting with a mercifully short bit on why I went indie, then some of the underpinnings of the game design.
Part of the problem I’m running into with jotting off a short bit about the state of development or the state of the design is that things keep changing, right now. A lot of what was in my head is now making firm contact with Graham’s workflow (No, Scott, really – what is this UI going to look like?) or with game code itself (Well… no, I don’t know how that works. I hadn’t gotten around to figuring that part out yet…?).
So, since the likelyhood of us finishing a polished demo game before the deadline are slim-to-none, it is likely I will start getting some posts up right after the May 7 demo. This may mean that I don’t properly capitalize on any press we may get at demo night, but it’s better than the alternative – a crappy demo.
Announcing the first Macguffin Game, “Heritage”
Friday, March 13th, 2009
I’m very proud to announce our first game – Heritage.

