… but not quite living in the same way.
In essence, Macguffin as it was previously – a four-person full time team of developers – is no more. But after looking at ways to wind things down, and taking some time to evaluate what I want to do with my spare time once I have a job, I’ve decided to keep Macguffin around for my future gaming projects.
One of the big things I’ve learned in doing the past three or so years of game development is that I really do love creating games, doing the coding and game design. Since shutting things down and starting to look for a job, I’ve begun coding and designing again on my own – and I’ve been having a blast. Regardless of where I land I fully plan to keep working on games and blogging about it. Who knows, perhaps I’ll even have something for the market someday.
Right now I do not have plans to return directly to All Heroes Die. I say this for Therlun’s benefit (I know you’re out there!). The two big problems with AHD are the limitations of BlitzMax, and the sheer scope of the endeavor. Neither of those gets solved by me working on it nights. The most likely path forward is that at some point I do a game inspired by chunks of AHD, or redo the game with a slimmed down design in another language.
In the meantime, I’ve been working in Unity using C#, and may have some upcoming posts about how that’s been. It’s also near time for the IGDA to begin its elections, and if I can get some help, I plan to cover the candidates again. More on that shortly.

from withering and to build general stores, and she’s had it up to here. I’d stand back if I were you.
And once we get done with the initial launch, we’re going to be working full time on adding new features and new content into the game at an astounding clip. We’ve just scratched the surface of what we want to accomplish with the game – we are planning new modes of combat, expansions to the functionality of your lab (Oh – yes, you have a lab. It’s where Mr. Brain hangs out for the most part.), new mech parts you can purchase or find in fights, and a pile of other stuff. We also plan to bring you folks into the loop – we want your suggestions on what pilots and features you want next, and anything else you want to tell us.