Posts Tagged ‘PAX’
Post-PAX Report – State of the Beta and Everything Else
Wednesday, March 31st, 2010
Been a bit of a crazy last week. This is the first real chance I’ve had to blog about things – and I’ll have to do it quickly, since there are a bunch of threads from our players in the forums that I need to answer. (Side note – being able to write the last sentence was incredibly exciting to me.)
In the interests of just getting this damn thing up, I’m going to just get the whole Beta and PAX story out in one post. This might make it a bit long, we’ll see.
Given that, I’ll tell you the upshot right here:
- PAX itself was an amazing validation of the game we’re trying to create. We were received with open arms by lots of gamers that think this is an awesome idea. Many have since shelled out an electronic Abraham Lincoln and snagged the beta!
- The other non-game highlights of the week were that I was on NPR (around 25 minutes in) with Mike Dornbrook of Harmonix, and that I and other area devs Ichiro Lambe (Dejobaan Games), Damián Isla (Moonshot Games), and Eitan Glinert (Fire Hose Games) were on a PAX Panel called, “Indies Will Shoot You In The Knees”, which apparently went over like gangbusters at the conference.
- We intend to get our our first update this Friday, with a pile of bug fixes, at least one new piece of event art, and several new events.
Also – pics by fellow Boston Indies crony Mike Carriere. There’s some of me later in the set. I look like I’ve been awake for years. Good times!
So, on with the show! (more…)
Quick PAX Update
Saturday, March 27th, 2010
I’m finally back at home for the first time since Friday morning. Since my phone was made some time in the stone age, I have no internet capability with it – and I’ve mostly been talking my butt off about the game to people at our booth on the expo floor. So, sorry for the lack of updates!
PAX has been amazing. So far my experience with people seeing the game has been really, really positive – people seem to understand the stage we’re at in development, and a lot of people have really been excited about what we’re trying to do with the game.
Tomorrow is the final day of PAX, and I’ll be doing the booth again for the whole day. Monday I’ll start going through all my email and chilling out a little bit from our big push – Tuesday the team will be back at work, and we’ll start getting more info out to all of you about the game, better instructions, our schedule on releasing updates, and things like that.
Thank you so much to all the people who have supported us, showed interest, and bought the game. This weekend was an amazing validation that the concept we’ve had is something that resonates with people, and that this ridiculously ambitious pipe dream is indeed actually becoming a reality. It means more to me personally than I can really explain.
Now we just need to continue to execute on the promise of All Heroes Die. We have a duty to all you folks who showed us in $5 bills. We’re going to honor it.

